Brown Dust 2 Repacker (Version 2)

A simple tool useful to mod Brown Dust 2 bundles. Thanks to Bingle for the help with this repacker.

NOTE: This tool only works with .skel files, not with .json files. To use mods with .json files you can use BrownDustX by Synae.

Zip file from my Codeberg repo

👉 DOWNLOAD ZIP HERE 👈

Requirements:

This tool has got the same requirements than the original repacker.

Usage:

This version is mostly the same than the original version with some changes.

  1. Run A___GET_RAW_FILES.bat, the .bat file will run the scripts to get the raw files from the game folders and it will make a copy to the folder "Original Bundles". On this version the scripts will ask you what type of mods you're repacking, if they are supported by BDX or not... so pick the type correctly.
  2. On this version you can copy the mod folder containing only the modded assets to the folder "Modded Assets".
    For example let's say you have a HCoel mod inside a mod folder like this:
    \HCoel\Eclipse Dream Bride Idle\(.atlas + .skel + .png files with no .modfile)
    You need to copy that whole folder "Eclipse Dream Bride Idle" to the folder "Modded Assets".
  3. Run 1___add_bundle_extension.py.
  4. Run 2___extract_assets.py.
  5. Run 3___compare_copy_replace_assets.py.
  6. Run 4___bingle_kxde_repacker___auto-RGBA32.py and wait until the script finishes.
  7. Run 5___remove_bundle_extension.py.
  8. If everything worked with no issues you will see your repacked files saved in the folder "Repacked" keeping their corresponding folders and subfolders.
  9. Copy those folders from "Repacked" and paste them in your game folder "Gamfs_BrownDust II" manually, located in %USERPROFILE%\AppData\LocalLow\Unity\Gamfs_BrownDust II.
  10. Replace the files and that's it.
  11. If you installed the game in another drive then you need to look for the folder "Addresable" instead, on a path like \Neowiz\Browndust2\Browndust2_10000001\BrownDust II_Data\Addressable.

Important notes:

Happy modding! ^‿^

kxdekxde